No screen can pour a wine. What the portal can do is make you think in the order the Court’s deductive tasting asks for: sight, then nose, then palate, then a conclusion.
The Blind Tasting Room turns that order into a short game. The tasting grid beside it lets you walk the whole format, step by step, in the book’s own words.
01How a glass is played
Each glass starts with the Sight clues only, such as clarity, brightness, intensity, colour and hue. Beside them is a call board listing every wine in the room by grape and origin.
If you are confident, call it there. If not, press to nose the glass and the Nose clues appear. Press again to taste it and the Palate clues follow. Once everything is showing, the page tells you it is time to conclude.
Every clue is a term taken word for word from the Court’s Deductive Tasting Format. Under the buttons to nose and taste, a small note tells you what your call will drop to, so you can see what waiting costs.
02The scoring
A right call on sight earns 30 points. On the nose it earns 20, and on the palate 10. A call made early and made right is worth three times one made with everything on the table. A wrong call earns nothing.
You have one call per glass. The page reminds you why: exactly one conclusion ends a deductive tasting. Your running total and the number of glasses sit at the top of the page, and each glass is saved to your record like a quiz round.
- Called on sight: 30 points.





